![]() Wreden found that when he was able to use various programming tools to bypass these, he ended up in a gallery with a message from Coda directed at him personally, thanking him for his interest in Coda's games but asking him not to talk to him any more, nor to showcase his games to others. This game, its design in stark contrast to the others Coda had made, included puzzles that were intentionally designed to be almost impossible to solve, such as an invisible maze, a six-digit combination that the player must randomly guess, and an impossible-to-open door that cannot be opened from within the room the door leads out of. At some point in 2011, Wreden believed Coda had stopped making games, until he was sent an email with a private link to a final game by Coda. However, this in turn led to Coda to draw into seclusion. Wreden felt concerned that Coda was feeling depressed and weighed down by game development, and took it upon himself to show some of Coda's game concepts to others to get feedback to help encourage Coda to develop more. However, Wreden had seen that many of the games are based on themes of prisons, isolation, and difficulty in communicating with others, and that eventually Coda's games took a darker tone and took much longer to produce, focusing even more strongly on dialogue that implied that game development was no longer a positive activity for Coda. Wreden's narration explains that he was inspired by many of Coda's game concepts, providing his own analysis on many of the themes he perceived to appear in Coda's games. The Beginner's Guide is presented in generally chronological order of Coda's prototypes, showing the progression of Coda's work as the developer learned more. The player explores these games, most being exploration games developed from 2008 to 2011 that were only half-created, and is encouraged by Wreden's narration to try to imagine what Coda's personality would be like based on the abstract and unconventional game spaces and ideas. Coda is considered enigmatic, having created numerous strange game ideas which he has subsequently deleted or stored away and forgotten. In the game, the player, aided by Wreden's narration, looks to understand that of a game developer named Coda whom Wreden had met at a game jam in 2009. The concept of the game is based on trying to understand the nature of a person based on exploring files and documents on their computer without any other notes or documentation or knowing this person in the first place. In one of Coda's games, by removing the walls from a dead-end room, Wreden (as a narrator) reveals to the user the numerous inaccessible corridors that were programmed into this game. Once the player has completed a chapter, they can then return to any of them within the game, as well as disable the narration (and the help it provides) to explore the spaces on their own. The narration helps the player get past certain parts of the game-spaces that were otherwise difficult or insuperable as designed, such as by providing a bridge to cross an invisible maze after the player discovers the difficulty. Some areas include puzzle solving and conversation trees, but there is no way for the player-character to die, or the player to make a mistake or lose the game. The player hears details of the various scenes they explore via the game's narrator, Wreden himself, to describe what they see and make conclusions on the nature of the games' developer. The gameplay in The Beginner's Guide is presented in a first-person perspective allowing the player to move about and explore the environment and interact with some elements of it as they progress along the work's interactive storytelling. Many reviewers readily took to the narrative and the questions and ideas it raised on game development, while others felt the game forced some of Wreden's thoughts too hard and in a pretentious manner. Wreden has stated the game is open to interpretation: some have seen the game as general commentary on the nature of the relationship between game developers and players, while others have taken it as an allegory to Wreden's own personal struggles with success resulting from The Stanley Parable. Wreden challenges the player to try to come to understand the type of person Coda is from exploring these spaces in a first-person perspective. The game is narrated by Wreden and takes the user through a number of incomplete and abstract game creations made by a developer named Coda. The game is Wreden's follow-up to the critically praised The Stanley Parable, his previous interactive storytelling title that was initially released in 2013. The game was released for Linux, OS X, and Windows on October 1, 2015. The Beginner's Guide is an interactive storytelling video game created by Davey Wreden under the studio name Everything Unlimited Ltd.
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